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Beyond the Box:

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A First-Person Puzzle game where you reflect your beam rifle at surfaces to complete mind bending levels.

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Features:

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- Fully Voiced

- 5 Levels

- Reflector Rifle

- XBOX Controller Support

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Controls:

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Close Help

[F1] (START)

Restart

[F5] (SELECT)

MOVE

[WASD] (L-STICK)

LOOK

[MOUSE] (R-STICK)

JUMP

[SPACE] (A)

CROUCH

[L-CTRL] (LB)

AIM

[RMB] (LT)

FIRE

[LMB] (RT)

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Creator Notes:

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Built in 3 days with Unity as an experiment into Immersive Design and the systemic nature of this new emerging paradigm.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMyles Blasonato
GenrePuzzle
Tags3D, First-Person

Comments

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That was a fun little game. I really liked the reflector laser and there's so much possibility for wacky puzzles.

One thing is that you don't need to move or even shoot the crates to beat any of the puzzles. Maybe something like Portal's white walls could be interesting, where only certain surfaces reflect the lasers. And while it could've been hard to know where the laser was reflecting, the wall's testing material actually helped me line the shots up; so maybe a full game would benefit from a grid pattern wall and floor material.

Overall it's a cool concept and story, with these levels leaving me wanting more puzzles (make more I beg you)

Great idea with the white walls! I will experiment.

Thanks Will :)

Art and atmosphere were both really cool, taking a more directly sinister, foreboding tone while feeling clearly inspired by Portal's style in a lot of ways with the writing. The solutions to the puzzles were intuitive and easy enough to gauge what I was meant to do and it made good use of the mechanics present in a few different and effective ways. The main issue is that while the puzzles themselves were easy to solve theoretically, it was very difficult to properly line up the lasers to actually complete the puzzles,  with it often coming down to a lot of specific placement of the reflectors with trial and error, not truly being able to understand what each position would affect the direction of the lasers.  The sound effect of the gun also got quite unpleasant by the end due to how loud and blaring the sound was. Cool game though, really interesting stuff going on

Definitely changing up all the audio and have already logged "specific placement" issues as the first thing to fix!